Archive for February, 2012

Rence Paper from the Vosk Delta

Friday, February 10th, 2012

rence paper

Tar has recently acquired a large shipment of rence paper from the growers in the delta of the Vosk. The delta is located in close proximity to Port Kar known for its pirates and cruel slavers. Raiders from Port Kar often enter the marshes and for what purpose is another story. There are eight grades of quality rence paper produced by the hardy dwellers and growers in these marshes. The shipments that are available now are the lowest grade and the highest grade.

Rence paper is made by slicing the stem of the rence plant, that grows in the marsh, into thin, narrow strips, especially those near the center of the plant. Two layers of the these strips are placed crisscross together and then soaked in water. This releases a gluelike substance from the fibers, thus melding the two surfaces into a single, rectangular sheet. These formed sheets are then hammered and dried in the sun. They are made smooth by polishing with a smooth shell, or a small piece of kailiauk horn, or the side of a tharlarion tooth. The sheets are attached together in one long roll usually about 20 sheets to a roll.

These rolls of rence paper have been acquired by merchants that entered some several pasangs into the delta to negotiate their acquisition. The merchants that Tar has negotiated with met with the growers on the western edge of the delta that borders the Tamber Gulf.

Citizens of Landa may wonder how these growers live in a marsh filled delta. They harvest the rence plants during fall and winter and weave large mats. The quality of the plants harvested at this time is such that it cannot be used for paper but is ideal for making the large islands upon which the growers live. The mats are placed layer upon layer and a large island is constructed that reaches to the bottom of the marsh. They are tied off on the corners so they do not drift and remain relatively stable. New layers are added each year as the bottom layers deteriorate and the upper layers being constantly replaced.

Written by Tar
[Information gathered from “Raiders of Gor”]

Swearing the Oath

Tuesday, February 7th, 2012


Visitors at the Docks of Landa

Saturday, February 4th, 2012



Thursday, February 2nd, 2012


Cranes – Landa harbour

New Laws of Landa

Thursday, February 2nd, 2012

– Your avatar must be older than one month to roleplay on this sim (for exceptions ask the admin).
– The docks in Landa are five (5) minutes safe zone from now. Landa II is a residential sim but combat, you must enter (and leave from) Landa II from the main sim (Landa).

– Female fighters: No
– Panthers: No
– Gorean animals: By preapproval only
– Traps: No

– Raid ratio is not more than 2:1 in advantage for the raiders. Only members of the red caste counted as city defenders.

– Valid reason for the raid must be given during the raid or during the binding period. You must roleplay your approach/reasons, scouting, etc. before you can attack us. At least one post must be made either shouted or in hearing range of the city before you attack.

– You need to emote to draw your weapons.

– Raiders or non-citizens of Landa can not attack a slave if there are no Warriors present, unless the slave attacks them, is threatening or disrespectful to them.

– Raiders or non-citizens of Landa can not attack a free woman if there are no Warriors present, unless the free woman physically attacks them.

– Do not fight or run while pulling a captive on a leash (women can only drag one captive, men two)

– Binding: You must roleplay in detail searching and removing weapons, then three full lines of binding the hands, ankles, and fashioning a leash. If you do not plan to take the captive then two full line of at least ten words will suffice.

– Commonly expected three line rule is in effect for your RP of binding, aiding, grappling etc. 10 word minimum posts emoted. Slaves may bind and aid with the same required rule if trained to do so.

– Self unbinding: Five descriptive of at least ten words, spaced out in15 minutes of roleplay. You must have proof of your roleplay with time stamps to prove the 15 minutes was taken. So be sure to NC it, you will be asked for it.

– Magic birds and gorean cell phones: do not exist.

– Rope Arrows: Three descriptive lines at least ten words, deploying a rope arrow you must actually climb up. No teleporting rope arrows. No just saying you are using a rope arrow and then jumping over the wall.

– Doors: Landa and Landa II have secret tunnels. The entrances, to these tunnels, are iron and stone doors. They can be identified by their texture. The iron doors are breakable by RP. The RP must be 3 lines 10 words each over 15 minutes. The stone doors are unbreakable and can only be entered and exited by Landa citizens. The locks have a combination lock and no keys. They cannot be considered opened by a captive unless the captive roleplays putting in the combination.

– Fire arrows: no.

– Grapples: Three descriptive lines at least ten words, deploying a grapple you must actually climb up. No teleporting grapples. No just saying you are using a grapple and then jumping over the wall.

– Walls: Jumping off from the walls into or out of the city is an automatic capture except for landing in water.

– One hour minimum before a rescue after initial combat ends.

– Death: Must have a valid reason and plenty of documentation to prove it. Minimum 30 minutes of roleplay and three separate descriptive lines of ten words at least must be used in roleplay prior to the killing itself.

-Length of death: 24 hours if killed, 7 days if suicide

– No one is allowed to use OOC mode in this sim except the owners, moderators and the builders

The Ianda Times vol. 1, issue 39

Thursday, February 2nd, 2012

The Ianda Times, vol. 1, issue 39 (shorter online version)

The Ianda Times vol. 1, issue 38

Thursday, February 2nd, 2012

The Ianda Times, vol. 1, issue 38 (shorter online version)

The Ianda Times vol. 1, issue 37

Thursday, February 2nd, 2012

The Ianda Times, vol. 1, issue 37 (shorter online version)